This package includes a huge library of fully scanned and optimized 4K assets with atlases and LODs, high-quality materials to streamline your workflow, decals for enhanced visual detail, a complete coastal environment (including coasts, dunes, deserts, beaches, islands, and shorelines), tiled scanned cliffs ready for spline use, a properly set up Nanite landscape with an 8-layer height-blended shader, all files from the demo video recorded with Unreal Lumen, a river blueprint for generating spline-based rivers, and a large 1×1 km demo scene map.
A pack is available for Unreal and Unity engines.
for Unreal
for Unity
42 bushes of beach rose and buckthorn with LOD's;
36 grass, flowers, and plant objects;
9 oak trees with LOD's and cross as last LOD
17 pine trees from the plant up to bigger trees with LODs and cross as the last LOD
17 tilled cliffs, slopes with LODs in with blueprints, normal and top covered by sand, grass, clay, or any other texture. These objects can be used with spline tools, allowing them to be bent and placed in a very effective way without a repetitive effect.
14 decals from wet shore, clay, rocks, pebbles to different sand types and dunes
9 Dry driftwood, logs
12 Woden fence with rope meshes. Suitable for spline systems
11 Wooden sea poles
2 square meshes: rocks and clay, which you can place and mix with terrain objects or 3d meshes. Similar to decal objects but as 3d mesh
10 Roots objects from a small plant up to a big tree root.
7 seaweed and shell models
1000x1000 Units Demo Scene from Video. The effective playground is smaller as we focus on shoreline but you can place your gameplay there.
85 Ground textures in 28 sets, 28 materials, all of them contain albedo/height, roughness, ao, normal map: BC(RGB)H(A), MT(R)/R(G)/AO(B), N(RGB);
Ground textures you will find: sand, clay, rocks, pebbles, grass, stones, litter, algae, moss, dunes, plants.
20 stamp landscape brushes, height textures 4096x4096
Sea and River materials. Sea will work after you turn on the Unreal Water Plugin.
All textures contain: Albedo, Normalmap, Metallic, Height, AO, Roughness.
Cliff shaders have wetness vertex color (R), top cover shading (G) and (B);
All opaque shaders/materials support landscape blend runtime virtual texturing (RVT) checkbox